When I rotate on the y axis, the rotation is extremely different than the rotation in blender. Download the project zip, and extract the contents to C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2. I've animated a 3D model in blender, using Armature, to impose a wind like animation. The package icon embeds textures in the FBX file. The "professional" animation workflow would be to never export your animation rig at all, because it usually consists of IKs, controls, constraints, weird hierarchies, expressions, nodes and other stuff that Unity wouldn't understand anyway. In the file browser that pops up set your parameters so that Y is up and Z is forward, then define if you want to export parameters, materials etc. If you want to accelerate this process, especially if you are making many objects, have a look at this post where I have made a Unity Batch FBX Export addon for Blender ! ny land watch toddler tooth decay stages Newsletters who owns the jewish standard man tgl interior wiggle text copy paste full color 444 vizio on or off If I have a simple rig - a mesh and armature - where the armature is driving mesh shapekeys, and I copy both, I'd expect the copy to be self-contained - i. fbx to blender, Animating a rig, and exporting back into Unity. Click the Render menu and Click "Install Add-on from file" at the bottom of the window, and select blender -2.When exporting Animations I would suggest looking at the answer of this thread I made a while back. When you switch back into Unity, the file is imported automatically and will show up in the Project View. In the FBX export options make sure you enable the "Binary FBX" option and click "ok".
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